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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Set monk hench on avoid. - Page 2 - Guild Wars Forums - GW Guru
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Old Jun 24, 2009, 01:41 AM // 01:41   #21
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Or the time I was standing in ascalon asking how far away the dessert would be. I had heard people talking about this dessert area
Dessert? Did they have cake, cookies, or brownies?

(pssst...I think you meant 'desert')

Anyway, giving henchmen healers touch skills is just a bad, bad idea in general. Alesia wouldn't spend so much time attempting to tank if they didn't have touch heals...
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Old Jun 24, 2009, 02:06 AM // 02:06   #22
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She's suicidle, send her to the hero suicide hotline.
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Old Jun 24, 2009, 05:55 AM // 05:55   #23
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Since we can set this manually for heroes, isn't it just a matter of ANet switching them from aggressive to avoid combat? Assuming it is this easy, it'd take 10 mins max to switch each one around.
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Old Jun 24, 2009, 06:06 AM // 06:06   #24
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Originally Posted by beatdownbob View Post
And No Wiki!
Oh the joy of actually needing to ASK AROUND!

Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.

The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....

Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"
Like anything else, using the wiki is a choice. You don't have to, and often I don't. Let me rephrase that, however.

I look in the wiki a LOT. I want to know about lore and background. I want to know about skills I'm using, particularly if the skill description leaves something to be desired, as is sometimes the case. But I don't research builds, or missions, before I've rammed my head against them sufficiently. I actually consider using the wiki to beat a quest/mission a form of cheating. I never used hint books or cheats in other games either. It's a personal choice.

And before everyone gets up in arms, I'm not saying I'm better than anyone else for not using these tools, it's just not my style of play. I want to experience the world as a world, as it was intended to be experienced by the creators of that world.

I want to walk into a place and make sense of it for myself. If my character hasn't been there before, I want to look around and feel the place, as if I were there. This is one of the best things in the game for me.

The world is so beautiful and magical. In and of itself, the creation of Tyria is a marvel of programming and art.

Many people today are jaded, because game graphics are just game graphics, but I'm older than that and game graphics are really a form of art. Guild Wars is a work of art.

I want to see it as it was intended to be seen.
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Old Jun 24, 2009, 09:59 AM // 09:59   #25
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Originally Posted by Khyr Lord of Kaoz View Post
I look in the wiki a LOT. I want to know about lore and background. I want to know about skills I'm using, particularly if the skill description leaves something to be desired, as is sometimes the case. But I don't research builds, or missions, before I've rammed my head against them sufficiently. I actually consider using the wiki to beat a quest/mission a form of cheating. I never used hint books or cheats in other games either. It's a personal choice.

And before everyone gets up in arms, I'm not saying I'm better than anyone else for not using these tools, it's just not my style of play. I want to experience the world as a world, as it was intended to be experienced by the creators of that world.
Huzzah! I knew I'd find someone who thinks the same as me if I looked long enough. It's taken me three years of playing GW to find you, dude. When I was new and didn't want to know how the storyline progressed until I'd played through it myself, and didn't want to find out the easiest way of completing things, pretty much everyone thought I was completely mad. Ofc nowadays I'm my own walking wiki from having played through the game so many times, but still, your post reminds me of how it used to be. Good luck with your gaming, long may you continue to enjoy it!

*

On topic: not overly fussed about the hench settings (getting Thom off aggressive would be mighty nice though, leeroying little RED ENGINE ) but please do get rid of touch spells off their bars.
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Old Jun 24, 2009, 10:39 AM // 10:39   #26
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I have no issues with henchmen except them not running away from aoe. I did most of missions and vanquishes with them and even with Alesia. I do not want healers to stop wanding. Since they have touch skills they run around like crazy which makes the fights more dynamic and fun in my opinion. /unsigned
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Old Jun 24, 2009, 01:20 PM // 13:20   #27
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Characters with no offensive skills should be set to avoid combat. The rest should stay in Guard.
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Old Jun 24, 2009, 09:53 PM // 21:53   #28
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Alesia has to be the worst monk henchman in the game. Every time I take her out she runs around like a chicken with her head cut off, and she's always the first to die. And that's because she doesn't heal herself or the party, but rather tries to tank and take the damage. She goes nuts wanding enemies until she kills herself doing so.

Other monks seem to be set on guard for me, because they always fight instead of res when they're the only ones left alive. So I have to sit there and watch them slowly kill themselves trying to do damage with their healing staves because they won't res.

So yes, monk henchmen should be on avoid combat, other henchmen should be on guard.
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Old Jun 25, 2009, 03:40 PM // 15:40   #29
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I don't know about you all, but I find that unless my healers are on attack, as soon as something looks at them the wrong way they run around not healing, not attacking, and taking 2-3x damage from all the critical hits. Healers actually run "Attack" mode quite well, I've found. They don't kite, which is nice in HM, and they don't run half the compass screen to attack, like warriors/dervish/other heroes do.
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Old Jun 26, 2009, 03:19 AM // 03:19   #30
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Alesia is better compated to the monk in one PUG i got into. One guy is down and he won't rez him, so the dead guy asked, "monk, rez please..." and the monk said, "monks shouldn't rez during battle."

LOL

The guy quit

I wonder if that monk bring rez skill in his bar.

Alesia is really a joke. She's the oldest monk in this game (she's the first monk we met) but she's the most annoying of them all. She never grew up and never learned how to monk.

Too bad my monk name is Alesia Bluefeather.

back to topic, well i agree that all monks should be set to avoid combat. That's how i setup all my monks. so,

/signed
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